The only fix I see coming, is making the bosses immune to the flesh crafter's attack.
This certainly is not an exploit, just careful use of game mechanics, just shows how ridiculous bolstering is as an afflix, shame they kept it this expac :)I do wonder if they will change this or not, as most groups will not be able to pull this off (including myself)
Removed
lol layer 2 never even had stacking to CC immunity. "Rediculous that Torghast as outlaw rogue is impossible"... yeah outlaws that did layer 8 don't exist :D 33 year old malding at pve training dummies being too hard
inb4 blizzard prunes the mob so that his cleaver doesn't hit adds anymore, because why bother have mob interaction in <current expansion> right?
Reminds me of Siege spotter. For most groups, this strat won't be worth it. Though it will help with high keys.
cheers to its "its working as intended" optimism. ;)
What is the point of that if the whole party is going to die anyway?
Don't see this as a bug, but smart use of game mechanics.The mob has an ability that hits anyone, including other mobs.If he gets too powerful, he can one-shot the tank, requiring very high cc and team coordination, so majority of teams will fail doing this tactic.For them to fix this, they would have to fix how the mob ability works and also a nerf to the entire dungeon, since at higher m+ keys you need to make use of that ability to kill other mobs faster...unless Blizz wants to nerf the entire dungeon, then just let it be...majority of teams will fail trying this tactic.