The corpulent mass of rotting flesh known as Blightbone was lovingly constructed by Surgeon Stitchflesh. Now the abomination is eager to be unleashed on the Temple of Courage.
In Mythic difficulty, Carrion Worms now erupt into a pool of Fetid Gas upon dying.
Amarth oversees the harvesting of corpses from atop the undead monstrosity Bonefang, flying above the battle. The sadistic commander destroyed the Hand of Courage, and now comes for their Paragon.
In Mythic Difficulty, Amarth gains applications of Tortured Echoes for each skeleton or player killed.
In Mythic Difficulty, passing through Necrotic Breath applies Necrotic Ichor.
Surgeon Stitchflesh is the mastermind behind the grisly abominations that are deployed from the floating fortress of Zolramus. He bends to his task with maniacal fervor, crafting the flesh of fallen enemies into undead constructs to be used in Maldraxxus' wars.
While away from his worktable, Surgeon Stitchflesh throws stitchneedles at every player.
From atop the flying ziggurat Zolramus, Nalthor the Rimebinder commands the forces attacking Bastion. The conniving lich plans to rain frozen magic and death on the pristine lands of Bastion.
The exact nature of the plagues and oozes disgorged by the House of Plague's fall may never be deciphered, but the collection of slimes and flesh that became Globgrog will guard this treasure fanatically.
In Mythic difficulty, Globgrog also beckons a Slimy Smorgasbord.
The destruction of the House of Plagues and the slime eruptions left in its wake will not stop the presumed genius of Doctor Ickus and his deranged experiments.
Domina Venomblade believes the instrument of her revenge for the fall of the House of Eyes rests with Plaguefall. No one, not even her former allies will keep her from gaining the weapon hidden in these ruins.
It was believed that Margrave Stradama was destroyed in the explosion that brought down her house. In truth the explosion transformed her into a monstrous new form, driving her mad, and leaving her at the heart of the fallen House of Plagues.
Cursed to exist outside the cycle of Life and Death, the Drust now seek to circumvent their fate using Ardenweald's mechanisms of Rebirth. Their would-be conquest has found its way to Tirna Scithe, where Ingra Maloch and his followers use foul magic to subjugate the local inhabitants.
Tirna Scithe is defended by force of arms, but also cunning. The playful Mistcaller has used the mists to confuse and disorient invaders. With the Drust attack the Mistcaller cannot easily tell friend from foe, and only after her puzzles and games are defeated can you safely reach the heart of Tirna Scithe.
In Mythic, Mistcaller will remain to fight, but will take 100% reduced damage until the game is over.
The gorm have been chewing at the edges of Ardenweald, devouring desiccated husks of the dead. The beast called Tred'ova has gorged herself on something far more precious, the wildseed of Lakali, loa of knowledge. Now that Tred'ova has tasted the loa's power and wisdom, she hungers for more than survival.
In Mythic Difficulty, Decomposition Pools are left upon missile impact.
Sinstones are meant to be inert records of past transgressions. The machinations of the depraved venthyr have allowed Halkias, a massive golem, to grow from the power of neglected sinstones. The Lord Chamberlain's forces have struggled to contain it, splitting its anima across multiple sinstone golem shards.
The mighty stoneborn known as Echelon has always held outsiders, especially mortals, in contempt. He watched the Halls of Atonement from the sky and will crush any who attempt to transgress the threshold.
This ability hits all players on Mythic Difficulty
Within the Halls of Atonement, past the courtyard and gargoyles, is a church unlike any seen on Azeroth. This is where the High Adjudicator Aleez presides over a congregation of spirits, spreading the dark word of Sire Denathrius to the undeserving.
The Lord Chamberlain climbed steadily and mercilessly through the ranks of venthyr society, becoming a Harvester by aiding in the capture of the rebellious Accuser. Now he rules the Accuser's halls, hoarding anima and turning the sacred process of atonement to his own deviant purposes.
While kyrian aspirants had to wait patiently during the anima drought for their overdue ascension, the Forsworn have been unafraid to grant their faithful wings. Kin-Tara proved herself to the dark kyrian and learned to dominate the sky as soon as she ascended. While she stands, the Spires of Ascension will belong to Devos.
When Kin-Tara is enraged, she will use this ability even when on the ground.
Azules only uses this ability while Enraged.
Ventunax is one of the deadliest Forsworn constructs, originally designed to test the courage of kyrian aspirants. The Praetorian's movements are so quick she can seem to disappear before her enemies' eyes.
Oryphrion is the firepower in the Paragon of Loyalty's vanguard. The Dark Colossus has dominated the invasion into the city with their Anima fueled artillery, and now fiercely defends the font of power before the Archon's seat.
Devos was the very symbol of loyalty until a soul with a troubling past arrived in Bastion. Her doubt overwhelmed her until she fell into open rebellion, aided by the darkest powers of the Shadowlands. Seizing the Spires of Ascension is just the first step, and the destruction of the Archon is now within her grasp.
On Mythic difficulties, the detonation hits all players in the encounter.
Champions are not fighting just anyone. First contenders fight among themselves to see which are worthy. Dessia the Decapitator, Paceran the Virulant, and Sathel the Accursed have brought their disparate fighting styles together to knock out other contenders. They will crush any who stand between them and the title match.