Shooting Stars baseline thank you and good night
…I see, you’re still here. Ok, two somewhat significant changes to Balance in the upcoming build:
is moved baseline on the spec, with a new passive talent taking its place. We generally agree with the feedback that the DoTs didn’t communicate with the rest of the core rotation in any way. It’s a good foundation if the generators, the spenders, and the DoTs all feel like they reinforce each other in some way.
’s interaction with Finsternis
is changed: it now increases the Eclipse bonus rather than extending the duration (Eclipse duration will simply be fixed at 15s). It still serves similar goals—Starsurge feeding back into the Eclipse/nuke cycle, as mentioned, and some depth around resource planning/pooling. But overall less frenetic to not have to worry about keeping an Eclipse going, and frankly avoids some likely balance issues that would occur as Eclipse duration scaled nonlinearly with haste. This also allows the Starsurge-Eclipse mechanic to function with Himmlische Ausrichtung
again, which is a plus.
More minor changes:
– Seele des Waldes
adds a new effect to each Eclipse, rather than merely increasing its numbers.
procs more often than it had been in beta
– Fixed an error that was causing Mondfeuer
durations to be double-extended by a levelup upgrade. They are intended to be the same as in BFA.
– Increased DoT damage by about 10%.