Blizzard
In an upcoming build, Feral will find some new things and some rearranged things around
Berserker,
Inkarnation,
Schreddern, and
Krallenhieb. The main goal is to put more power and interest into baseline
Berserker.•
Berserker (without requiring a talent) now makes
Schreddern and
Krallenhieb deal damage as though you were stealthed, and makes finishing moves refund 2 combo points.
• A new upgrade to
Schreddern makes it generate an extra combo point when used from stealth (and by extension, during
Berserker).
•
Inkarnation, as always, lasts 30 seconds and grants all benefits of
Berserker, plus one additional effect–now, some energy cost reduction. It continues to allow one in-combat restealth.
•
Verstohlenheit bonuses to
Schreddern and
Krallenhieb rebalanced somewhat (
Schreddern higher than live, and
Krallenhieb lower than live) both to make them more competitive, and to reflect their presence on a baseline cooldown.Not much more to be said, but
Berserker should pay off more as a core cooldown, substantially improving various abilities and amping up the pace of your rotation, without putting you under heavy Energy pressure. Let us know any feedback!
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