Hi, Sickntwisted here from Acherus; Mandl helped me(With only minor complaints over how bad I was) change my mindset on what it meant to be a decent BDK and helped me go from idiot to, well, a massively better performing idiot. If there's ever anyone I'd trust to put out a good synopsis on what's coming for BDK, it's him. That said, General Draven is looking particularly spicy for Soulbinds(Choosing between a 15% shield after teleporting and borrowing movement buffs from allies is gonna be tough), and i'm particularly interested in the conduits; I can't wait for this guide to be updated once we have even more info!
One of the most bored class spec in the game.
I guess they didn't consider popping the new Rune Tap on pull to mitigate that first melee hit?Anyway I main a Blood DK and I've never had any of these "problems."The changes (what few of them there are) only seem to make us stronger, as this piece points out.But yeah Ossuary should 100% be baseline.
Week in, week out we get these posts doing some in-depth analysis of a spec. Week in, week out the TL;DR is 'yea the changes are nice but there's still a ton of problems that need to be ironed out'. Personally I still feel like the old rune system would serve the DKs better. It had more interesting choices in what spell you cast when. I liked maintaining Frost Fever and Blood Plague as a rotational element. I also think the specs could do with a bit more crossover. And overall the talent tree for BDK feels uninspired and boring to me.
If I am not mistaken, the unmitigated 1st hit is problem for other tanks as well. The live version of SotR could be poped beforehand but with changes on Shadowlands, you have to generate 3 holy power to do so. Warriors have a similar problem with rage generation and bears are probably tanks who are without the AM at the start of the fight for the longest time. So the tanks who can jump into the fight with active AM are litterarly just Dhs and to some degree monks (whit their changes in Shadowlands).
Hey guys, author here. The article got published when I was asleep. I'm here now, though!
Here's my feedback: I don't have enough keybinds for them to add TEN new buttons to the spec.
Well, Blood Tanks will now have a 'pre-fight' use for Rune Taps at least. The very first hits of a fight on you can be very important for the longer term. If you charge in a pack of mobs without it (as in live) those white melee swings can screw you up pretty fast, before you build enough RP for DS. Most tanks have this 'issue', even Prot wars for example. DHs, on the other hand, can charge in with the spikes on, giving them 'time' to mitigate properly. Those split-seconds of a beginning of each fight are important to every tank. RTap baseline and off GCD is better, even if nerfed, than nothing.Always the GCD thing, and I bet is thing, the change on BfA (to all classes and specs), that is one of the worst changes, and I still don't see much change on that, in Shadowlands. So many spells and skills, overall, that 'shouldn't' be put in GCD...
good sum up, can't wait to have the same for survival hunter and WW monk.
Ossuary baseline is a must.Make it happen Blizz.