Despite all his schemes, Wrathion could not avoid succumbing to the madness that claimed his father. With his mind corrupted by N'Zoth, the Black Prince is a force of unbridled hatred, capable of annihilating all who oppose him in blood and flame.
When the breaking of N'Zoth's prison unleashed his aqir across Azeroth, their dark prophets set about constructing an obsidian statue imbued with the void essence of the Old God himself. The moment Maut sprung to life it consumed the magic of its creators, leaving their corpses to rot beneath the scorching sun of Uldum.
Prophet Skitra is a master of twisting his victims minds, until they are unable to discern reality from the terrors he creates.
There are few who can resist N'Zoth's whispers, but those who do are doomed to fall under Dark Inquisitor Xanesh's wrath. A mastermind of torture, Xanesh prides herself on slowly peeling the sanity from of her victims until they have been carved into true worshippers of the Black Empire.
!14In Normal difficulty, Voidwoken players are afflicted with Void-Touched when the Void Orb is eliminated.
!15In Heroic difficulty, Voidwoken players are afflicted with Void-Touched when the Void Orb is eliminated.
!16In Mythic difficulty,Voidwoken players are afflicted with Void-Touched when the Void Orb is eliminated.
!15In Heroic difficulty, when a Voidwoken player comes into contact with a Void Orb they trigger Imminent Doom.
!16In Mythic difficulty, when a Voidwoken player comes into contact with a Void Orb they trigger Imminent Doom and summon an Awakened Terror.
Generals of N'Zoth's aqir army, Ka'zir and Tek'ris are able to exert their will over the hive. Each feels they are the dominant leader and will wrest control from the other, changing the tactics of their minions.
!15In Heroic difficulty, when the Hivemind effect transfers it triggers a Devouring Frenzy.
!16In Mythic difficulty, when the Hivemind effect transfers it triggers a Devouring Frenzy.
!16In Mythic difficulty, pools of acid seep from Acidic Aqir eggs before hatching.
!16In Mythic difficulty, Echoing Void also triggers Entropic Echo.
One of N'Zoth's more abberrant creations, Shad'har the Insatiable devours anything he can. Fed by tainted carcasses left in its domain, this ravenous beast is wracked in constant torment as the very thing that sustains him also causes radical mutations.
Feeding Shad'har the Insatiable a [Tasty Morsel] reduces [Hungry]. (Mythic)
After casting [Crush], Shad'har the Insatiable casts [Dissolve].
!17On Looking For Raid difficulty, Debilitating Spit only jumps to new targets once.
!16On Mythic Difficulty, the player fixated by the Living Chow is rooted.
!15On Heroic difficulty and above, as Shad'har the Insatiable's health gets lower, the frequency with which [Umbral Breath] occurs increases.
!14On Normal difficulty and higher, after gaining Noxious Mantle, Shad'har the Insatiable spits a pool of [Bubbling Overflow] into the center of the room.
!15On Heroic difficulty and above, as Shad'har the Insatiable's health gets lower, the frequency with which [Bubbling Breath] occurs increases.
!14On Normal difficulty and higher, Shad'har the Insatiable's Entropic Mantle coalesces the void into [Entropic Buildup] at random nearby locations.
!15On Heroic difficulty and above, the number of [Entropic Buildup]s that appear increases.
!15On Heroic difficulty and above, as Shad'har the Insatiable's health gets lower, the frequency with which [Entropic Breath] occurs increases.
The great form of Drest'agath slumbered beneath the Black Empire, until she was awakened by N'Zoth's return. Now, she rises to the surface, like a great boil on the verge of bursting. Parts of Drest'agath have already broken the surface, threatening to spill her pestilence across Azeroth.
!14,15,16,17This ability is cast upon reaching 100 Agony
Vexiona amassed a following of lost souls desperate for power with the promise of being reborn in N'Zoth's image. High atop her temple within the Black Empire she transforms her most loyal servants with the power of the Void, creating a devoted army of unstoppable horrors.
Deep within the Black Empire, the Keeper's fate is revealed. Now corrupted by N'Zoth, Ra-Den works to make his master's vision of the Black Empire a reality.
After defeat in the Emerald Nightmare, Il'gynoth retreated to the depths of Ny'alotha. Here, he has merged with the very architecture of N'Zoth's plane. Spreading like a malignant tumor, Il'gynoth's corruption continues to feed on everything he touches.
A writhing mass of flesh, eyes, and tentacles ley like a mountain ahead. Tendrils of corruption and fear seep from the hulking body. This is the core of the Black Empire, the seat of N'Zoth's power, within the body of a god.
Despite being imprisoned deep beneath the waves by the titan-forged, N'Zoth's influence continued to corrupt Azeroth. Now, for the first time in millenia, the true form of N'Zoth the Corruptor is revealed. Unless he is stopped, the Black Empire will plunge Azeroth into an eternity of darkness.
Plumbing the forgotten depths of Azeroth, Prophet Skitra unearthed a devastating aqir known as Vuk'laz the Earthbreaker. Now freed from its subterranean slumber, Vuk'laz turns its destructive power against those who oppose N'Zoth.
With the awakening of N'Zoth, Shek'zara, empress of the mantid, pledged her swarm to the old god's will. In service of her dark master, she unleashed her forces upon the Vale of Eternal Blossoms to claim Pandaria in N'Zoth's name.
Currently under construction by the Baruk Mogu, Tashara is a titanic Mogu Keeper. Once completed, the Baruk intend to unleash Tashara's devestating power against their enemies and wipe out any who oppose them.
Summoned from the depths by an ancient naga ritual, Wekemara arises once more to wreak havoc upon the surface.
Ulmath, the Soulbinder, seeks to enthrall the restless spirits of Nazjatar. If left unchecked, it will amass an unstoppable undead force bound to its malevolent will.
Once a staunch ally in Alterac Valley, Ivus the Forest Lord succumbed to the Horde's defilement after returning to defend Darkshore. Even in decay, with his mind twisted by dark magic, he would rather be cut down than cede even a single inch of the forest to his enemies.
Summoned by the night elves in times of desperation, Ivus the Forest Lord has wielded his raw strength against the Horde time and again. Now he has returned from Alterac Valley to stand in defense of his home and crush any who threaten it.
Doom's Howl was created from stolen Alliance engineering plans. Used to transport hordes of troops into the worst combat conditions, this gigantic vehicle can also transform into a powerful siege platform capable of decimating enemy fortifications.
The Lion's Roar is the pinnacle of Alliance engineering. Built to dominate the battlefield, this asset can carry legions of troops and decimate enemy fortifications. When deployed onto the field, there is nothing that can stop this behemoth's charge to victory.
Animated by the powerful voodoo of the nearby Necropolis, T'zane stalks the swamps of Nazmir in search of more souls to consume.
This mighty pterrordax has a roost high up in the mountains of Zuldazar, where the air is too thin for most lungs to draw breath, and life struggles to take hold. Occasionally she descends upon the swamps below in search of heartier meals to bring back to her brood.
Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.
Dark whispers shroud Stormsong Valley, as rumors of eldritch creatures spread throughout the countryside and families mark their doors with runes from the local scribes. Often dismissed as exaggeration, sometimes housewives' tales fall far short of the true horrors that lurk in the realm beyond our sight.
Azurethos, the terror of the Kul'tiran seas, marshalls the power of wind to force enemies out of its roost, cause waterspouts, and capsize ships. He has earned his reputation as one of the deadliest beasts in Kul Tiras.
Revered by all trolls, but the Zandalari especially, the bones of the giant reptiles of Zandalar dot the landscape. But as dark energies stir beneath the sands, sometimes that which was meant to remain dead, does not. Kraulok walks the sands once again, blinded by rage and the endless agony of his dying moments. Woe to those who find themselves in the beast's path.
pumped for this new zone
Michael Gira is N'Zoth's humanoid form.
That black dragon scale trinket looks so hngggggggg
Why no daggers abilities :(
The 2handed axe shows twice in the list of abilities.
What the hell, how many bosses is that? :o
Nice effect on axe, but why only for blood dks?
Still hoping rhey will add effects for 1h agi and daggers
those on equip effects seem to be... very very OP
Staff looks too op. Feral druid will finally get something cool.
The trinket probably has some sick animation and I need it
The Axe looks cool, even for str DPS chars, they have a lot of Armour since they're plate wearers, but don't take much damage so a little wasted. Now if it were a Mace and could have Agi too and be split to bDK and Guardian, that would be awesome.The staff looks good for feral and BrM, still good for Guard due to the large health pools but would prefer the axe :P
Assume the health pool will increase to 400k, will do an extra 8k damage, for each autoattack. With 9k at 450k health.
2 trinket set bonus from Ra-den giving 137k primary stat is incorect i assume.
OoOo the agi staff with “leech” 😍
why do they make my premium stats Crit/Verse, then refuse to make gear for it... :(EVERYTHING HAS MASTRY.... WHO THE HELL (LEATHER) USES MASTRY THAT TRASH STAT!
I'm so glad they are making more items with "fun" effects. Now my hunters promise never to use defensives ever again. Thanks blizz, - healers everywhere -_-