The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here's some context on those changes.
One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we're emphasizing some of the tools that help you either move a target away from you, or keep your distance.
has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.
- Zuverlässiger Schuss
will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Erschütternder Schuss
from any friendly Jäger
, not just your own Erschütternder Schuss
has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Schnellfeuer
requires constant line of sight. We're changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it's cool to be able to use Rückzug
while channeling Schnellfeuer
, so now you can.Gezielter Schuss
is a driving force behind a significant amount of the damage a Treffsicherheitsjäger
deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Gezielter Schuss
by a huge amount. Some of these bonuses are entirely uncontrolled, which made Gezielter Schuss
an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
- Sorgfältiges Zielen
is now a guaranteed bonus to Gezielter Schuss
damage against targets above 80% health or below 20% health.Volltreffer
has changed a lot over the years, but it's currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Gezielter Schuss
cast time reduced, so we're keeping that, and it now additionally causes your Schnellfeuer
and Gezielter Schuss
abilities to recharge significantly faster while Volltreffer
is active. The new version of Volltreffer
is a significant pacing change for its duration, allowing you to cast multiple Gezielter Schuss
s and Schnellfeuer
s during its duration. We're also lowering its cooldown from 3 minutes to 2 minutes.