I play an arcane mage as an alt occasionally and just thinking how those increased mana costs are going to be huge disadvantages in timed mythic+.
Making stats on tier items so bad that it might not even be worth it to equip them at allgreat work on abolishing tier bonuses Blizzard :)That was their plan,right?
Why they almost never change anything about mages? Other classes get some love all the time, many updates, and mages are so overlooked every time!
Hmmm with these, Prot Warriors' intercept won't trigger Sephuz no more, theoritically. That's a shame. I love to be able to charge an ennemy to get a boost. Very useful when rushing MM+ since we are on the slow side of things when it comes to running around.Guess I'll have to remember dropping a Shockwave after a charge or something, but I'd still prefer that charge to keep stunning. That said, I guess the primary reason behind that change is to avoid interrupting with a Charge.
Damn, that return to 125% mana increase per Charge for Arcane mages hurts my heart. I see fairness in the Time Anomaly because it was just insane getting all your CDs on a 50% chance They only changed Control of Lava for Elemental Shamans, they're feeling so fun to use this xpac :D
The %^&* is wrong with Blizzard and the endless nerf to our survival talents as rogues. Not to mention the garbage itemisation on Nighthold tier.
I wonder if the Niuzao Statute is just a placeholder, and we are finally getting that Xuen Statue that we have been wanting for consistency's sake.
liking the SV changes, just hope to see Iron Eagle or something put back in. Still squishiest melee and only one with literally no defenses outside turtle (which you cant attack during)
It was inevitable. This is one of the strongest defensive cooldowns in the game.50% AOE dmg reductionCan be talent traited for a 30% overall damage reductionANDLegendary augmented to heal 20% of max health over 5 secs?I don't know about you, but in my book, that is CRAZY powerful.
Still no buff for BM, not even a fix to Hati not moving with your current pet
Big nerf to DH tank items by replacing all the versatility with other stats.
UGH. Again with doing nothing beneficial to Fury. It's SO annoying how Arms can PvE and PvP but Fury can't PvP and falls short in PvE. If they wanted to make us haste based, they should have made our artifacts 1h instead of 2h. Would DRASTICALLY lower the haste req and allow us to branch out with mastery and crit.Also, if Fury relies so heavily on one item to perform well, then the spec is broken. Please revert it to Beta-Patch 7.0. Fury was PERFECT then, I don't know why they changed it lol.