Extensive, and brings out the honor that Anu'arak deserves (when playing TFT I thought him as the cooler than both Kel and Arthas).
This post was from a user who has deleted their account.
Added a few notes about the Burrowers. I swear I thought I had them in...
Or even better:/run SetCVar("TargetNearestDistance", "700")/cast Arcane Shot/run SetCVar("TargetNearestDistance", "200")This won't even change your target.
When my guild first did this fight a few weeks ago, we (I) tried keeping the Burrowers near Anub'arak, but we were finding that they just weren't dying from incidental AoE, and it made it much harder for me to pick up the second Burrower that spawns in Phase 1. So we decided to focus down each Burrower as they spawned. This caused us to run into the enrage timer when we tried it, so we just decided I would OT both of them as they spawned. I'm not suggesting this be done all the time, but if you can do it, it can help with a much faster kill of Anub. Just know that the OT will be taking massive damage once the Expose Weakness debuff stacks so that you're taking 300% more damage, though it is able to be survived through, though you need to pay attention. Just food for thought. If you feel like you can tank it, it's not that bad on 10N.
Anub'thas? Kael'arak? OH-EM-GEE!
In regular 10man, we DPS down Loot'arak before he ever reaches phase 2. Then we kill the two adds that spawn, and finish off Anub'arak.
In 10-man we just dps'd the adds for the moment (25 man geared, no enrage problems) but we end up bored in p2 so i might change that.In 25-man, we didn't have enough dps to fully switch on adds (was at the start and people were probably being slow, ie it wasn't only lack of gear) so we nos have 2 OTs taking one add each and 2-3 melees focusing one of the adds. 1 of the OT tanks the 2 adds during the whole p1, the other usually ends up with both dead right at burrow.Phase 3 generally starts before the second add pop after the 2nd burrow.
In phase 3 Mortal Strike, Wound Poisen, Aimed Shot or anything similar will decrease the amount of healing Anub'arak gets.That is pretty useful, and very needed on heroic.
Ive had to pug this fight a couple of times and in a pug ive found the best way to handle it is to kill the first add (or set) that spawn with all dps, but leave the 2nd set up till Anub burrows. Then you can down the 2nd add quickly and it helps make the timer if your people are less than ideally geared. (Not all of us are in guilds that raid 25 man all the time :( )