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Pantheon Trinkets Will Now Follow Loot Specialization Past First Drop
13.03.2018 um 20:22
Blizzard has hotfixed Pantheon trinkets to always obey your loot specialization, even after the first drop.
In a hotfix applied earlier, Pantheon Trinkets past the first will always obey your loot specialization. This will allow players who have offspecs of multiple roles to target the specific trinket they want off of
Hey guys! Just wanted to follow up with this since there was quite a bit of discussion and some really good feedback on how the Epic Pantheon Trinkets are awarded. Recently we've pushed forward a change before this current reset.
The Pantheon trinkets for drops
after the first
now obey your loot specializations. Previously it only followed your loot specialization for the first one and the second was random for your other specs.
Appreciate all of the feedback you guys have been giving us about this!
List of Pantheon trinkets is as follows:
- All Classes
Mal von Aman'thul
: Your spells and abilities have a chance to grant you 1089 Speed, Avoidance, and Leech for 12 sec. 1.4 ppm
When empowered by the Pantheon, your Agility/Strength/Intellect is increased by 1087 for 15 sec.
- Agility DPS
Mal von Golganneth
: Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting (24783 * 6) Nature damage split among all enemies within 6 yds over 6 sec. 1.8 ppm
Golganneth's Thunderous Wrath
: When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.
- Strength DPS
Mal von Khaz'goroth
: Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do (1 * Mainhand weapon base speed * 12614 to 13940) additional Fire damage for 12 sec. 1.4 ppm
: When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 2614 for 15 sec. Khaz'goroth always empowers your highest stat.
Mal von Norgannon
: Your damaging spells have a chance to increase your Intellect by 3257 for 12 sec. 1.4 ppm
When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 45760 damage to the target, from a random school of magic.
Mal von Aggramar
: Taking damage has a chance to increase your Versatility by 2697 for 14 sec. 1.4 ppm
- active in Antorus: When empowered by the Pantheon, your maximum health is increased by 459366 for 15 sec, and you are healed to full health.
Mal von Eonar
: Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 36100 every 2 sec. Lasts 12 sec. 1.2 ppm
Eonar's Verdant Embrace
: When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 71132 damage for 30 sec.
This change follows a spirited discussion several days ago on the forums:
7 weeks and no pantheon trinket, yet others can get it in 1 week.Do you not see a flaw in your system?
I mean at this point a 5 year old could think of a better loot system
I'd be eager to hear your suggestions on how it could be better. I mean, the existing one has functioned pretty well for the past 13 years for WoW specifically and for the past 20 years across an entire genre of games (other genres too, but you get my point).
Now I am getting upgrade drops and no trinket to put them on (no offspec), so I have to begrudgingly delete them. D:
I've gotten my mainspec and I've just been saving them for when I finally get an offspec. I luckily don't need anything else off Argus so I just do him primarily in an offspec loot now.
I think overall RNG works well in games if it isn't taken too far, perhaps people are just a little over it this expansion seeing as its been put into just about every aspect of the game to drag out played time?
I think that's a fair take on it but its a little silly when its being applied to something that really has never changed. There have always been bosses through the years that have had a powerful trinket on their drop table that everyone wants. I immediately think of Death's Verdict and how frustrating it was for me to get one but that's kinda how drops and loot tables work.
Items don't always drop and you're not always guaranteed to get them, things like trinkets are meant to be rare because they generally make a pretty big impact when you do finally get one. The concept of loot in an RPG has this at its very core.
At this point there have been 15 total resets since Antorus opened. 15 total chances to kill Argus and receive a Pantheon trinket. Its not that unheard of to still be looking for an item off of him even if you killed him each of those 15 resets. While its a personal loot drop and its slightly different, it still functions the same way and its still meant to be rare. Its something that not everyone will get, much like previous expansions when it comes to coveted items like trinkets and legendaries.
Pantheon's Blessings should drop at 2-3x the normal rate once you have a trinket at 1,000.
That could be a pretty good suggestion, however I think it might not be a good experience for someone that doesn't have one at all to see someone that gets one get rewarded even more.
OP is talking about the regular Pantheon Trinkets, not Aman'Thul's Vision.
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