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All The Mage Class and Legendary Changes in Patch 7.1.5
Geposted
13.01.2017 um 12:10
von
perculia
With Patch 7.1.5 just released, we're having Wowhead Mage Guide writer
Malon
analyze all of the Arcane, Fire, and Frost changes in the patch. Check out his updated
Arcane
,
Fire
, and
Frost
guides on Wowhead!
The updated spec guides on Wowhead also include an overview of what's changed in 7.1.5 and our Demon Hunter guide authors have also written a similar
in-depth post to 7.1.5 Havoc and Vengeance changes
.
Introduction
Patch 7.1.5 brings a variety of buffs and nerfs to the
Magier
class. Let's preface the article by restating one important fact:
Fire is not dead
. It has been brought down, while Arcane and Frost are stronger than they were in 7.1. When asking "What spec should I play in 7.1.5", the answer is simply, "Whichever one you have legendaries for."
So, what's changed?
Class Tools
Arcane
Talents
Honor Talents
Artifact Calc
Gravitationsspirale
– New legendary. Evocation gains one additional charge.
Summary: A powerful legendary. With the new
Viel zu stark
and our tier set bonuses, could enable a constant burn playstyle (testing is needed). Overall: :D
Kil'jaedens brennender Wunsch
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
Mystischer Kilt des Runenmeisters
- Arcane Barrage grants you 3% of your maximum mana per
Arkane Aufladungen
spent.
Summary: A 25% nerf does hurt, but the item will still return a decent amount of mana. Rather than a regen tool, this now plays better with simply keeping our mana high. Received an indirect buff with the removal of Quickening in 7.1.5.
Rhonins Angriffsarmwickel
-
Arkane Geschosse
has an 18% chance to make your next
Arkanschlag
cast within 6 sec cost no mana.
Summary: The amount of
Arkane Geschosse
procs we receive will increase with our two-piece tier set (
Item - Mage T19 Arcane 2P Bonus
), so Rhonin's was toned down to compensate. This remains our best single target legendary.
Sephuz' Geheimnis
- Successfully applying a loss of control effect to an enemy, or interrupting, or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
Gegenzauber
or Spellsteal, but remains very encounter-specific. Weak.
Prydaz, Xavarics Magnum Opus
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
Norgannons Weitsicht
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on Arcane Barrage to proc the effect. It is now much more controllable.
Arkanschlag
,
Arkane Geschosse
, Arcane Explosion, Arcane Barrage, Supernova,
Netherorkan
– Damage increased by 12%.
Arkane Kugel
– Scaling increased to 500% spell power.
Summary: Makes Orb a much more compelling choice for Mythic+ and AoE.
Mage Armor has been removed.
New Spell:
Prismatische Barriere
Summary: A replacement for
Eisbarriere
, which also reduces magical damage taken and the duration of magical debuffs. Great stuff. However, it comes at the expense of the removal of Mage Armor, which used to perform a similar function.
Geistesgegenwart
: now baseline
Summary: A small damage increase cooldown that can be woven into burst. Use the two instant
Arkanschlag
s at the end of
Arkane Macht
, before Arcane Barrage.
Amplifikation
(new talent) has replaced
Geistesgegenwart
.
Summary: A really solid pick, probably the best on this tier.
Kauterisieren
and
Kälteeinbruch
have been removed and replaced with
Fließende Energie
and
Manaschild
Summary: The removal of
Kauterisieren
is bad for raiding (it was excellent for progression), but
Fließende Energie
will help to counter the loss of
Eisschollen
. Unfortunately, it competes with
Flimmern
.
Manaschild
is not a strong choice when compared to these two talents.
Rune der Kraft
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
Fluss des Beschwörers
is now competitive on movement-heavy fights (i.e. most of Nighthold).
Eisschollen
replaced with
Zeitumlenkung
Summary: The tier 5 talent row was never a choice:
Eisschollen
was clearly the best pick.
Zeitumlenkung
is now the same, but only because
Ring des Frosts
and
Eisschutz
are so uncompelling for raiding.
Instabile Magie
buffed to a 20% chance to activate
Summary: Makes
Instabile Magie
a competitive pick for two-to-four target fights. The talent row is now very clear-cut:
Erosion
for one-to-two targets,
Instabile Magie
for cleave and
Netherorkan
for AoE.
Viel zu stark
redesigned to increase damage and lower mana costs by 70% while
Arkane Macht
is active.
Summary: Will dramatically lengthen your burn phase; make sure that you are not at 100% mana before activating
Arkane Macht
(to avoid capping mana). This is the new go-to talent.
Quickening removed and replaced with
Zeitflux
Summary: Completely changes the playstyle of Arcane at high levels to the more traditional ‘Burn and Conserve' that we have played with before.
Zeitflux
has potential but currently results in mana being drained very quickly, so is not recommended.
Manaschild
renamed to Force Barrier. Now applies to
Prismatische Barriere
, not
Eisbarriere
. Increases damage absorbed by up to 60%.
Summary: A very small nerf. Most people only pick this trait up towards the end of their artifact.
Ornat des Immerflammenwissens
Two piece: Your spells have an additional 5% chance to activate
Arkane Geschosse
.
Summary: A solid, if boring, tier bonus
Four piece: Casting
Arkane Geschosse
reduces the remaining cooldown on Evocation by 2.0 sec.
Summary: An extremely strong bonus that plays well with the two piece. Enables more frequent burn phases, but de-syncs Evocation from
Arkane Macht
(although this isn't an issue if taking
Viel zu stark
).
The number of
Arkane Geschosse
procs and lower Evocation cooldown from our tier gear, plus
Viel zu stark
, combine to keep mana high in this patch, which devalues mastery.
The patch 7.1.5 stat priority is (very broadly): Mastery > Versatility = Critical Strike > Haste.
Taking specific talents and gear (as above) changes this priority.
Instabile Magie
likes crit;
Erosion
and
Netherorkan
like haste; but
Zeitflux
plays badly with haste gear. The value of haste rises with tier gear,
Viel zu stark
and
Gravitationsspirale
, however. It is best to run your character through SimCraft for yourself.
Arcane is in a great spot for 7.1.5. The new
Viel zu stark
,
Gravitationsspirale
legendary and tier bonuses increase the value of haste and enable a much more aggressive playstyle with regards to the burn phase.
Quickening's removal somewhat simplifies the playstyle and may bring new players to the spec, so I'll direct them to the
Arcane Mage guide
.
If you have questions, be sure to visit
Altered Time
or the
Hall of the Guardians
Discord.
Class Tools
Fire
Talents
Honor Talents
Artifact Calc
Pyrotexzündgewebe
– New legendary.
Phönixflammen
reduces the remaining cooldown on
Einäschern
by 6 sec.
Summary: Although damage has been moved out of
Einäschern
in this patch, this is still a strong legendary (although not the best).
Kil'jaedens brennender Wunsch
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
Unvergleichliche Bindungen des Sonnenkönigs
– After consuming Hot Streak, there is a 15% chance that your next non-instant
Pyroschlag
cast within 15 sec deals 300% additional damage.
Summary: A small lowering to the proc chance is compensated for by a 15% buff to
Pyroschlag
's damage. However, the loss of
Eisschollen
makes hard-casting
Pyroschlag
more difficult.
Koralons brennende Berührung
–
Versengen
deals 350% increased damage and is a guaranteed Critical Strike against enemies below 30% health.
Summary: Significant buffs have made this legendary much more useful. However, remember that none of our damage-increasing artifact traits interact with
Versengen
.
Sephuz' Geheimnis
- Successfully applying a loss of control effect to an enemy, or interrupting or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
Gegenzauber
or Spellsteal, but remains very encounter-specific. Weak.
Prydaz, Xavarics Magnum Opus
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
Norgannons Weitsicht
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on instant spells to proc the effect. It is now much more controllable.
Fireball,
Pyroschlag
,
Versengen
,
Feuerschlag
,
Phönixflammen
,
Drachenodem
,
Flammenstoß
,
Druckwelle
,
Funkensturm
,
Meteor
,
Lebende Bombe
– Damage increased by 15%.
Molten Armor has been removed.
New Spell:
Lodernde Barriere
Summary: A replacement for
Eisbarriere
, which also reduces physical damage taken.
Kauterisieren
is now baseline for Fire.
Summary: Cauterize is a great ability for progression raiding, and now we aren't forced to choose between it and
Flimmern
.
Einäschern
now increases mastery by 50% of our critical strike, down from 100%.
Summary: A change aimed at smoothing our damage dealt, moving it away from cooldowns. Make no mistake, this is a nerf, but it is partly balanced by other changes.
Kritische Masse
now grants a flat 15% increase to our critical strike chance, as well as the 10% increase to critical strike rating.
Summary: A crit buff is never bad for Fire, especially with the changes to crit scaling in 7.1.5.
Feuerteufel
now affects
Pyroschlag
as well as Fireball, but only applies to enemies above 90% health.
Summary: Mostly useful for Mythic+ dungeons and PvP; there are no raid fights where killing adds is such a high priority that this is worth taking.
Kauterisieren
and
Kälteeinbruch
have been replaced with
Druckwelle
and
Lodernde Seele
.
Summary:
Flimmern
is still the clear winner in this tier.
Druckwelle
has changed to be a crowd control spell, while
Lodernde Seele
is focused on melee range.
Rune der Kraft
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
Fluss des Beschwörers
is now competitive on movement-heavy fights (i.e. most of Nighthold).
Druckwelle
replaced by
Alexstraszas Zorn
on tier 4.
Summary: Makes
Drachenodem
even stronger for AoE, but
Flammeninferno
is still superior.
Flammeninferno
is now a passive that increases
Feuerschlag
charges by one and lowers the cooldown by two seconds.
Summary: Still the go-to talent. You will (almost) always have a
Feuerschlag
when needed, and still get the same number of
Feuerschlag
casts during
Einäschern
.
Kontrolliertes Feuer
buffed to 20%, from 10%.
Summary: Now more competitive on AoE fights, if you don't have
Darcklis Drachenfeuerdiadem
.
Eisschollen
replaced with
Frenetische Geschwindigkeit
Summary: Like
Zeitumlenkung
for Arcane,
Frenetische Geschwindigkeit
is the best choice on this tier, but only because of the weakness of
Ring des Frosts
and
Eisschutz
. The removal of
Eisschollen
turns
Versengen
into our default movement spell.
Flammenfeld
increased from 25% to 30%
Summary:
Flammenfeld
is now the strongest spell on this row for AoE up to five or six targets (Mythic+ dungeons are a specialty!). Flame Patch received a 17% nerf in a hotfix, but still fills its intended niche.
Meteor
's scaling buffed to 1,100% spellpower (from 562.5%) and
Funkensturm
buffed to 65% (from 58%).
Summary:
Meteor
now appears to be the best single-target ability, and
Funkensturm
for cleave and AoE.
Zündeln
was indirectly nerfed due to the nerf of
Einäschern
and reduced crit rate on Fireball.
Pyretische Zauberformel
nerfed from a 5% crit damage increase to 2% per stack.
Summary: Another nerf taking damage out of
Einäschern
.
Geschmolzene Haut
now applies to
Lodernde Barriere
, not
Eisbarriere
. Reduces physical damage taken by up to 15%.
Summary: A very small nerf. Most people only pick this trait up towards the end of their artifact.
Ornat des Immerflammenwissens
Two piece:
Feuerwerk
provides an additional 20% critical strike chance from each application.
Summary: 30% more crit for every non-crit your deal will significantly increase the rate at which you are throwing
Pyroschlag
s.
Four piece: Hot Streak has a 10% chance to also grant you 20% haste for 10 sec.
Summary: Haste is much more desirable for Fire after 7.1.5, due to damage being moved out of
Einäschern
and back into hard-cast spells like Fireball. A very strong set bonus that plays well with the
Unvergleichliche Bindungen des Sonnenkönigs
.
The patch 7.1.5 stat priority is (very broadly): Crit > Mastery > Haste > Versatility.
Haste has risen in value for Fire with the changes to
Einäschern
; however, crit is still king.
Fire is far from dead, but without spec-specific legendaries it is likely to be out-damaged by Arcane (and possibly Frost) on a single target. However, AoE damage remains very high.
Confused about Fire? Visit the
Wowhead Fire Mage guide
, the
Altered Time
Mage community or
Hall of the Guardians
Discord.
Class Tools
Frost
Talents
Honor Talents
Artifact Calc
Eiszeit
– New legendary. Your
Gefrorene Kugel
explodes at the end of its trail, dealing 600% spellpower damage.
Summary: Very powerful in all situations, especially AoE. Ties in well with the new
Blizzard
.
Kil'jaedens brennender Wunsch
– New legendary. An on-use effect that causes a massive explosion around your target, on a relatively short cooldown.
Summary: Extremely powerful for AoE fights.
Sephuz' Geheimnis
- Successfully applying a loss of control effect to an enemy, or interrupting, or dispelling any target, grants you 70% increased movement speed and 25% Haste for 10 sec. This effect may occur once every 30 sec.
Summary: A buff in that it can now be activated by
Gegenzauber
or Spellsteal, but remains very encounter-specific. Weak.
Prydaz, Xavarics Magnum Opus
- Every 30 sec, gain an absorb shield for 25% (15% if tank) of your maximum health for 30 sec.
Summary: As well as the change to increase its activation, the neck now has haste in addition to crit and mastery (although the mastery amount was lowered). A simple but welcome survivability buff.
Norgannons Weitsicht
- New Effect: Standing still for 8 sec grants you Foresight, allowing you to cast while moving for 5 sec. (Old effect: Your instant cast spells have a chance to trigger Foresight, making your next non-instant cast spell castable while moving.)
Summary: Another welcome change, meaning no more reliance on instant spells to proc the effect. It is now much more controllable.
Frostblitz
,
Schwarzblitz
,
Hagel
,
Eislanze
,
Eisnova
, Waterbolt,
Wasserstrahl
,
Kometenhagel
,
Kältekegel
,
Blizzard
and
Gefrorene Kugel
– Damage increased by 12%.
Frost Armor has been removed.
Eisbarriere
causes melee attackers to be slowed by 50%.
Kälteeinbruch
has been redesigned and is now baseline for Frost.
Summary: Still gives you two uses of
Eisblock
, but can now also reset the cooldown of other defensives – and
Kältekegel
, if you're desperate for AoE damage.
Blizzard
no longer activates
Eisige Finger
, but reduces the cooldown of
Gefrorene Kugel
by 0.5 seconds per target hit, each time it deals damage.
Summary: A massive buff to Frost's AoE damage, especially if using Frost Bomb (due to the increased
Eisige Finger
procs from all those
Gefrorene Kugel
s).
Kauterisieren
and
Kälteeinbruch
have been replaced with
Eisschollen
and Glacial Insulation.
Summary:
Flimmern
now competes with
Eisschollen
, making this tier an extremely difficult choice. Take
Flimmern
for long-distance movement,
Eisschollen
if just nudging yourself out of a fire patch. Glacial Insulation is a very niche pick and cannot compete with the other talents in most situations.
Froststrahl
buffed by 12%.
Rune der Kraft
nerfed to a 40% damage increase
Summary: A small but significant nerf, taking Rune down to a level more comparable to the other talents.
Fluss des Beschwörers
is now competitive on movement-heavy fights (i.e. most of Nighthold).
Eiskalte Berührung
is now a passive that increases
Eisige Finger
proc chance by 40%.
Summary: Less control than previously, but results in more reliable
Eisige Finger
generation (an indirect movement buff). The choice comes down to this or
Zersplitterndes Eis
on this tier.
Eisige Winde
has replaced
Eisschollen
on tier 5.
Summary: An almost useless tier for raiding, which is a shame; Fire and Arcane at least got movement speed buffs when
Eisschollen
was removed.
Eisige Winde
is still probably the best talent, for add control, but is very lacklustre for raiding.
Kettenreaktion
now increases the damage of Ice Lance by 10% per stack (was 20%).
Summary: Still a very good trait, but it's never nice to be nerfed.
Schild von Alodi
now increases
Eisbarriere
size by up to 60% (was 100%).
Summary: A minor nerf.
Ornat des Immerflammenwissens
Two piece: Frost Bolt has a 10% increased chance to trigger
Hirnfrost
.
Summary: Like most early tier gear, this is a solid, if boring, bonus.
Four piece:
Gefrorene Kugel
has an additional 5% chance to trigger
Eisige Finger
when it deals damage.
Summary: Obviously plays into our AoE with the new
Blizzard
and Frost Bomb; also indirectly buffs mobility. Not as flashy as Arcane or Fire bonuses, though.
The patch 7.1.5 single target stat priority is (very broadly): Critical Strike (to 33.34%) > Haste > Versatility > Mastery > Critical Strike.
For multiple targets, haste gained a great deal of value with the
Blizzard
change. The stat priority is now Haste > Critical Strike > Versatility > Mastery.
Frost was already in a good spot mechanically, which was evident in the fact that this patch was mostly number tuning. AoE damage, which was a weakness in patch 7.1, has received a very welcome buff with the new
Blizzard
, and mobility is also unaffected – unlike Fire and Arcane. Overall, we should be positive about the spec going into Nighthold.
The spec is currently simming ahead of Fire and Arcane, but that is due to
Thermale Leere
, which is difficult to play well. Be aware of that when deciding what to play in 7.1.5.
Confused about Frost? Questions? Visit the
Wowhead Frost Mage guide
, the
Altered Time
Mage community or
Hall of the Guardians
Discord.
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