Diese Seite macht ausgiebigen Gebrauch von JavaScript.
Bitte aktiviert JavaScript in Eurem Browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Holy Paladin Legion Mage Tower Legacy Challenge Guide
Von Pelinal
Letztes Update:
06.12.2021
Änderungsprotokoll
Patch: 7.3.5
Inhaltsverzeichnis
Wertung: 4.8/5
(
14
Bewertungen)
Guidenavigation
Wertung: 4.8/5
(
14
Bewertungen)
Learn how to defeat the Artifact Challenge encounter,
Das Ende der erwachten Bedrohung
, as a Holy Paladin. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is being updated and maintained by
Pelinal
. A Holy Paladin for the guild
Alacrity
. If there are any questions, feel free to contact him on
Twitter
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Holy Paladin Mage Tower Timewalking Challenge Guide
Holy Paladin Challenge Appearance
In this section I will go over the strategy for the Holy Paladin Challenge Appearance!
The artifact appearance is a unique reward from completing a challenging solo scenario that can only be entered while the Mage Tower building is active on the Broken Shore. It rewards a unique artifact appearance.
Holy - Justice's Flame
Preperation
Before you begin you will need to do some preparation. Below you will find some recommended items/talents you should have before attempting the scenario, the better your gear and the more artifact traits the better. This is just a guideline. You can do the scenario without some of these items, or with less gear but you will run into a bit more trouble than others.
Gear
Gear
For this scenario I would recommend having around an item level of 915+, you can do it with less but may run into more difficulty. Having any set bonuses will help out but aren't necessary. Having 45%(50% without T19 2pc) will be of value. Having reliable
Heiliger Schock
crits can make the difference between success and failure though that high crit isn't required.
Consumables
Consumables
Trommeln der Wut
Fläschchen des geflüsterten Pakts
Der hungrige Magister
or
Üppiges Festmahl von Suramar
Besudelte Verstärkungsrune
Some water to drink can be helpful in some scenarios.
Talents
Talents:
Below are the Talents/Legendarys I recommend using. There isn't much wiggle room
Buße
is extremely valuable for the first stage of the encounter.
is by far the best aura as you have 4 people in your party that gain 6% damage reduction, and in other stages you yourself take high amounts of damage.
Flamme der Zuversicht
is extremely valuable in the last stages and throughout the first stage.
Legendaries
Most legendarys will find some use in this scenario, but none make things significantly easier, or harder. Below are the top 3 but they don't provide a huge benefit so don't be afraid to give it a go if you have other legendarys!
Prydaz, Xavarics Magnum Opus
This legendary is probably the best one to use, it gives you a large amount of survivability in all stages of the Scenario, letting you deal more damage.
Thrayns Kette
Helps make your Avenging Wrath more potent helping smooth out the more difficult moments, as well letting you do some extra damage.
Sephuz' Geheimnis
You will be using a lot of CC so this will proc very frequently. Giving a nice haste buff for damage or healing.
Those are the best three legendarys to use for this encounter, that being said all of them are somewhat useful. The weakest ones are probably
Aggramars Schritte
and
Ilterendi, Kronjuwel von Silbermond
. There isn't much to kite outside of phase one so the movement speed is near worthless, and if you have the time to cast
Richturteil
you will want to follow it up with more damage, not healing generally so the ring doesn't provide much value.
Strategy
Stage One
Stage one is probably the most challenging, There are four Mechanics to watch out for the
Verderbter auferstandener Magier
is the most threatening as it will stack up a damage increase that will eventually one shot you, or one of your party members. The
Verderbte auferstandene Armbrustschützin
is the second most threatening as it casts
Manastich
which has a 5 second cast and paints an arrow to you, if this mechanic hits you it will drain ALL of your mana and deal a large amount of damage. The
Verderbter auferstandener Soldat
has two mechanics. It will cast
Messertanz
and
Fixieren
.
Keep your
Flamme des Glaubens
's on Commander Jarod Shadowsong, and Granny Marl. Jarod is your tank and will take most of the damage, Granny takes a large amount of damage if she happens to get hit by things, and is the most susceptible to dying.
The first wave is just a
Verderbte auferstandene Armbrustschützin
. It introduces the
Manastich
mechanic, which you will need to either cast
Buße
to interrupt it, or aim the blue arrow onto Jarod so he takes the damage.
The second wave is a bit more challenging it contains both
Verderbte auferstandene Armbrustschützin
and
Verderbter auferstandener Magier
. You will be able to use
Buße
on every OTHER
Manastich
. The rest need to go into Jarod, or Granny in a pinch. Outside of that when the
Verderbter auferstandener Magier
gets to about half health you want to stun it to prevent
Arkaner Blitz
, or if its damage is hitting a bit too much for your liking (i wouldn't risk more than five casts). You should use
Hammer der Gerechtigkeit
on it. Help damage it down, as you will not have the spell for over a minute. DO NOT use
Buße
on the
Verderbter auferstandener Magier
as it will cause your NPC's to stop attacking it, and instead attack whatever else is there. This stands for all waves.
The third wave contains a
Verderbter auferstandener Soldat
and a
Verderbter auferstandener Magier
. This wave is fairly easy, as the
Messertanz
on its own doesn't do much damage, neither does the
Fixieren
. I was able to just heal through the damage of
Fixieren
. Be sure to interrupt the
Verderbter auferstandener Magier
's casts the same as the second wave.
The fourth wave contains
Verderbter auferstandener Magier
and
Verderbter auferstandener Soldat
x2. Use your
Hammer der Gerechtigkeit
on the
Verderbter auferstandener Magier
at about half health. You will need to use throughput cool downs when the
Verderbter auferstandener Soldat
's cast
Messertanz
. A lot of party damage will come out, and targets are susceptible to the
Verderbter auferstandener Magier
. I used
Tyrs Errettung
with
Heiliger Rächer
here. Saving
for when you get into a pinch.
The fifth wave is the most challenging. as it contains one of each
Verderbter auferstandener Soldat
,
Verderbter auferstandener Magier
,
Verderbte auferstandene Armbrustschützin
. There is a pivotal moment where the
Verderbter auferstandener Magier
is ramping up the same time
Manastich
goes out. I recommend blowing both
Hammer der Gerechtigkeit
on the
Verderbter auferstandener Magier
and
Buße
on the
Verderbte auferstandene Armbrustschützin
at the same time. This lets you avoid the damage from
Manastich
, while everyone is in danger of dying to the
Verderbter auferstandener Magier
.
After you have survived the fifth wave you can wait as long as you need, and i recommend you wait for all of your cool downs before continuing.
Stage Two
In this stage you will be alone, and have a five minute timer to save your allies. The five minutes is fairly lenient so take your time and don't rush.
As soon as you are released from the green orb and the timer starts you will be faced with several
Flackerndes Auge
's. These deal increasing damage the longer they are alive, and damage when they die. So you need to kill these ASAP. I recommend using
Tyrs Errettung
for the self healing as your very first cast, followed up by
Göttlicher Schutz
. Burst down the adds with
Heiliger Rächer
and
. Stop to heal yourself if you are low before killing any of them, but the sooner they die the better.
After this you will head up the stairs and fight a Felguard, and his bats. They do not seem to have any meaningful mechanics, but watch out for the floating green orbs. Dropping a
Weihe
on them will deactivate them and prevent you from being harmed. After the Felguard and his bats are damaged you can wait for
Heiliger Rächer
to come back up before clicking on the door. As you click on the door there will be 3 NPC's that take ticking damage and one that is feared. If the one that is feared runs over you, you too will be feared. So dispel it first. After this you need to heal the three adds. They do not have grid frames or boss frames so you will need to target them manually. If one of them dies they will turn into one of the adds from Stage one and will slow you down greatly. So use your
Heiliger Schock
's and
Lichtblitz
to keep them all alive. Rotate between them and top them off, while keeping them alive from the ticking damage.
Afterwards you will face another
Verderbte auferstandene Armbrustschützin
. You can use the adds you healed earlier to soak
Manastich
, or
Buße
and
Hammer der Gerechtigkeit
.
Moving forward there will be a room filled with many of the Green orbs you encountered with the felguard, similar to before use your
Weihe
and damaging ability's to deactivate them. At this point you will want to wait for either
or/and
Heiliger Rächer
. Similar to the first room of this stage there are a handful of the
Flackerndes Auge
you will want to burst down quickly. There is an additional
Schreckensverderber
. He will summon some beams you just avoid and kill him. He is fairly easy after the
Flackerndes Auge
are dead.
After this the timer stops and you have as much time as you need so wait for mana, and any/all cool downs.
Stage Three
This stage your allies will fight each other, so keep your
Flamme des Glaubens
on the two that are hitting each other, the third will take no damage and they will swap so keep an eye on this.
The boss in the middle of the room will summon adds that slowly move towards him, you need to heal 8 of them up before they reach him. Any that do reach him will become one of the adds from Stage one, and make the final stage far more difficult.
I recommend as soon as the first 3 adds start moving towards the center of the room using
to heal them up as quickly as possible, don't be afraid to use
Licht des Märtyrers
if they are REALLY close to reaching the center of the room.
The second wave precast
Tyrs Errettung
and use
Heiliger Rächer
. Heal through the 3 adds and if you have
Handauflegung
still you are in great shape.
When the next three come use
Handauflegung
if its available to top one off, then heal the final eighth one, which will deactivate the third in this set. If you did this correctly you will have no adds to deal with.
Be sure to keep an eye on your allies in your party as they deal a fair amount of damage, and you will need to swap your
Flamme des Glaubens
's throughout this stage to keep up with who is attacking whom in your party.
If some adds reached the center just deal with them as necessary, they are the same adds from Stage one and follow the same mechanics.
Final Stage
The final stage is very similar to the Nightbane encounter if you have done it, he casts
Seele entzünden
which deals damage to your allies based on your current health. He will also leap on you leaving a giant puddle of green fire that will eventually fill up the room.
Start the encounter off by using
Trommeln der Wut
.
When doing this you should stick to the outskirts of the room so as to prevent a puddle from being in the middle. Feel free to help DPS if you can. Move when he leaps on you and heal your allies until you get
Seele entzünden
at this point you should use the green fire from his first leap to get yourself to about half health. If you are overgeared you may need to get yourself lower as you will have significantly more health than your allies. When
Seele entzünden
explodes he will leap on you shortly after so use
Göttlicher Schutz
then. Going forward it is the same mechanic, move from the leaps and keep yourself low before Ignite Soul explodes. Use all of the tools at your disposal to survive,
Göttlicher Schutz
on cooldown when it explodes use
Aurenmeisterschaft
when necessary and save
Gottesschild
for really scary moments. You can also pocket
and
to top yourself off with a quick
Heiliger Schock
after the
Seele entzünden
explodes, but before you get leapt on.
Feel free to use
Richturteil
on the boss as you can run out of room very quickly and the sooner he dies the better.
After he dies congratulations you have completed the scenario! A portal to Dalaran will open for you to collect your new weapon appearance!
Tags:
PvE
Hol' dir Wowhead
Premium
2 USD
Ein Monat
Erlebe die Seite ohne Werbung, schalte Premium-Funktionen frei und unterstütze sie!