Blizzard
The next PTR build includes some changes to Shadow Priest with the following goals:
- Make Voidform matter more, make staying in Leerengestalt longer matter more, and give the player more agency over extending its duration
- Improve Shadow's defensive power and utility
Make Voidform Matter MoreMoving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow's heavily backloaded
Leerengestalt cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of
Leerengestalt early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of
Leerengestalt, which has resulted in
Leerengestalt not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:
- Leerengestalt increases spell damage by 20% (up from 10%)
- Insanity drain increase per second in Leerengestalt reduced by 15%
- Void Bolt Insanity generation increased by 25%
DispersionDispersion's damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.
A new talent
Intangibility replaces
Manie (which was similar to and far less popular than
Körper und Geist), and reduces
Dispersion's cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.
Shadowform's Physical Damage ReductionSchattengestalt's 10% physical damage reduction was intended to feel like a bonus to
Schattengestalt, but instead felt like a penalty to
Leerengestalt, since you lose that defensive benefit going into
Leerengestalt.
We're replacing this bonus from
Schattengestalt with the
Fokussierter Wille passive (which the other two
Priester specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.
HalluzinationenHalluzinationen (the PvP talent) is becoming a baseline passive, and allows your successful
Magiebannung,
Massenbannung,
Krankheit läutern,
Vampirumarmung, and
Machtwort: Schild casts to generate 6 Insanity (same amount per cast as your filler,
Gedankenschinden).
This give you more freedom to use your on-global cooldown utility buttons, especially in
Leerengestalt, without incurring as much damage loss, since Insanity is constantly draining.
Other talent adjustments worth mentioning:- Gedankenbombe and Psychischer Schrei now take 40% longer to break from damage.
- Leerenstrom generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
- Bleibender Wahnsinn fades every 3 sec instead of every 2 sec.
- cooldown reduced by 33% and penalty duration reduced by 50%.